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Alien Sheep Crashed
My Hard-drive
Nathan Davies
According to the story behind 'Sheep', Empire's cutesy strategy game
for the PC, sheep are, in fact, aliens. Apparently these extraterrestrial
beings came to Earth millions of years ago from their own system of
Orvis Aries on a prolonged survey mission - "posing as passive
creatures to take the details of the planet into their collective conscience".
However, long days of grazing in the sun helped them to forget their
mission and they were soon domesticated by man; not that they seemed
to mind. Of course, if the game was simply based upon the placidity
of modern sheep it would be mind-numbingly boring, so to make it a bit
more exciting (not to mention a lot more challenging), now their alien
ancestors want them back. Playing as one of four different herders over
a variety of levels, it's your job to help round them up. It's not as
simple as it sounds.
| Like
in Psygnosis/Take 2's classic, Lemmings, the player does not have
direct control over the title creatures. The sheep of 'Sheep' have
minds of their own, but are, at the same time, exceedingly stupid.
If left alone for any length of time they are quite capable of wandering
off as individuals or in small groups, then stopping to graze in
the path of imminent danger. Not only are they capable of doing
this, but they seem to do it just to spite you. To make things even
more difficult there are also four different breeds of sheep in
the game, each with their own unique characteristics. Where the
regular Pastorals are just plain dim-witted, the Factorals (apparently
an urban breed of sheep), are slightly more aware of their surroundings,
causing them to run or stop at inopportune moments. The Long-wools
are the bravest breed (represented in the cartoon sections of the
game as biker-style, heavy-metal fans), whereas the Neo-genetics
are the most intelligent, and therefore most cowardly of the lot. |
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The only control
that you, the player, have over these scared or suicidal grass guzzlers
is your herder. Available for selection are Shep the veteran sheepdog,
Motley the mongrel herding wannabe, a private eye turned shepherd named
Adam Halfpint and a mini-skirt wearing rock chick version of little
Bo Peep. Each has their own strengths and weaknesses in dealing with
their woolly charges, but the overall technique is the same for all
four characters. You can chase your sheep to make them run, you can
creep up on the flock for closer control, bark or call to make them
move off in the opposite direction, carry them individually, and even
throw them (although this last option won't win you any friends among
the flock). On most of the levels there are also items which either
the herder or the sheep will have to use to get the critters through
various obstacles. For example; picking up the radio will cause the
sheep to chase after the shepherd for a limited time (very useful when
leading them through mine fields), and the conveyor belt fed converters
temporarily turn the sheep into tanks in order to punch through brick
walls and other such barricades. This is really good fun, but getting
the sheep to go where you want them to isnšt all that easy.
Beyond the difficulties of wilful and stupid sheep, and the inherent
dangers of each of the levels (which include, among other things, combine
harvesters, vacuum chutes that scatter your sheep, buzzing toy helicopters,
and shark infested corn fields) there are also the controls, which are
tricky to say the least. Regardless of whether you choose to use a joystick
or the cursor keys to move your herder about the screen you will have
the same problems. Whereas most top-down strategy/adventure games would
configure the controls in respect to the characters perspective (where
up is forward and left and right cause the character to turn), Sheep
has them set to correspond to the directions on screen (up moves you
up the screen, right moves you right, and so on). This caused me much
confusion on the training levels, and still had me sending Motley off
in the wrong direction during the actual game, which was not only frustrating
but also lost me many sheep in the process. While technically there
is nothing wrong with this configuration, it feels out of place on this
type of game, being more suited to the 2D shoot-em-ups of times gone
by. There is also no provision for those of us who want to change it
for the more familiar perspective orientated system.
The other game options are also fairly limited with very little in the
way of difficulty settings or anything else that would help to control
the in-game environment. For example, you cannot dictate how many sheep
you want to lead through each level, and as far as I could tell there
was no frame-limiting feature (that would allow you to slow down/speed
up the game). You are also not able to return to previous levels once
you have decided to leave them, and when you do have the option of replaying
(at the end of each level you can choose to exit, replay or quit) you
are limited to the breed of sheep that you originally selected. Even
in training once you have chosen a breed for a given level you cannot
choose it again for any of the others. Some of these limitations are
understandable (for example; during game levels you can only play each
breed of sheep once) but they can be frustrating none the less (how
are you expected to find the right combination of herder, breed and
level style if you can't try them all out!).
Most of this can be forgiven, however, in light of the games smile-winning
silliness. If the story of trying to get the aliens known as sheep home,
isn't daft enough consider that it also tells us that the sheep in question
only accept the herders help (albeit reluctantly) because they think
that they can get them to the sheep paradise of "Blue Hawaii".
Also, among the many obstacles in the game are a fruity Bond-villain
reject called Mr Pear (who plans to use sheep genes to make everyone
in the world as placid as these animals) and his Terminator-esque Hench-cows.
And then therešs the bouncy, cute, colourful cartoon graphics throughout
and the little matter of the dancing sheep on the options screens!
With the small exception of the limited custom options, Sheep is a good
looking and playable little game with the emphasis firmly on fun. It's
ridiculously silly, inventive and different enough to be enjoyable;
however, as with many PC games there can be certain compatibility issues
that can outweigh the merits of the game itself.
Despite matching or surpassing all of the minimum technical requirements
of the game, several problems persistently occurred once Sheep was loaded
onto my computer. For one, the game would freeze up every time I tried
to quit, forcing me to exit the program using the emergency key combination.
Then when I wanted to shut down the computer itself, it would crash
(it only did this while Sheep was present in the system and had been
used that session). I also discovered that most of my other games and
programs that used Direct X drivers, including my screen saver, would
not run and on a number of occasions crashed the system. Fortunately
there has been no lasting damage as everything was automatically restored
after Sheep had been uninstalled, leading me to believe that the version
of the drivers included in the game conflicted with those on my system
and offered no way of synthesising them. It's a shame that such an amusing
and otherwise recommendable game should be let down by cut-cornered
programming.
***
Minimum System Requirements.
Windows 95/98
Pentium 200 or equivalent
32Mb RAM
Direct X 7 supported graphics card with 4Mb onboard memory
25Mb hard-disk space
8x CD ROM drive
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